New-patch-released-for-Last-of-Us-Part-I-on-PC-Here-are-the-fixes

New patch released for Last of Us Part I on PC: Here are the fixes

Since its release on the PC platform, Last of Us Part I has been receiving updates and efforts have been made to address the encountered issues in the game. The latest update, version 1.1, focuses on optimization. Even on high-end hardware, the PC version of Last of Us Part 1 has caused technical problems.

Last of Us Part I
Last of Us Part I

Naughty Dog and Iron Galaxy have released several patches to improve the experience, but playing the game with enjoyment has still been challenging. The newly released 1.1 update arrives as a significant patch that provides various performance optimizations.


Here are the patch notes for Last of Us Part I Update 1.1:

  • Optimizations for CPU and GPU performance throughout gameplay
  • General improvements in texture and environment loading
  • Reduced shader compilation times
  • Fixed the issue of screen tearing occurring when V-Sync is enabled
  • Added support for players using third-party audio drivers
  • Introduced a new “Very Low” graphics setting (Options > Graphics > Graphics Settings)
  • Added a new artificial intelligence quality setting in the graphics menu (Options > Graphics)
  • Included a new Dynamic Lighting Quality setting in the graphics menu (Options > Graphics)
  • Resolved an issue causing the game to crash when creating shaders on AMD hardware
  • Fixed a problem that affected FPS when AMD GPU Usage monitoring was enabled (Options > HUD > GPU Usage)
  • General performance improvements for the Steam Deck
  • Addressed a memory leak issue that could cause crashes on the Steam Deck

With the release of this update, Last of Us Part I on PC aims to provide a smoother and more enjoyable gaming experience for players, addressing several technical issues and enhancing performance across various aspects of the game.

Final Thoughts

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